Yashica-44. A twin lens reflex camera from the 60's.
The high poly model was done in zbrush so I could try out a new workflow with hardsurface modelling I'm not too familiar with. For someone who mostly sculpts organic motives, I discovered a lot of great features and tricks to speed up my workflow.
Retopologized in Autodesk Maya, textured in substance painter and rendered in Unreal engine.