Yashica 44

HIgh poly in Zbrush

HIgh poly in Zbrush

Yashica-44. A twin lens reflex camera from the 60's.

The high poly model was done in zbrush so I could try out a new workflow with hardsurface modelling I'm not too familiar with. For someone who mostly sculpts organic motives, I discovered a lot of great features and tricks to speed up my workflow.

Retopologized in Autodesk Maya, textured in substance painter and rendered in Unreal engine.

April 1, 2020