I wanted to try and create a moody environment piece based on simple assets. My goal was to learn more about compositing and lighting in unreal. The setting was made to to fit in a survival horror game, which is one of my favorite genres.
Assets modelled in Autodesk Maya and textured in Substance Painter. Materials created in Substance designer. Presented in Unreal engine.
An abandoned boiler room set deep down in the basement of the sinister mansion you're desperately trying to escape from. Will you make it to the light at the end of the tunnel before they catch you?